Destroy All Software With Gary Bernhardt

00:00:00
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00:52:06

April 29th, 2018

52 mins 6 secs

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About this Episode

Summary

Many developers enter the market from backgrounds that don’t involve a computer science degree, which can lead to blind spots of how to approach certain types of problems. Gary Bernhardt produces screen casts and articles that aim to teach these principles with code to make them approachable and easy to understand. In this episode Gary discusses his views on the state of software education, both in academia and bootcamps, the theoretical concepts that he finds most useful in his work, and some thoughts on how to build better software.

Preface

  • Hello and welcome to Podcast.__init__, the podcast about Python and the people who make it great.
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  • Visit the site to subscribe to the show, sign up for the newsletter, and read the show notes. And if you have any questions, comments, or suggestions I would love to hear them. You can reach me on Twitter at @Podcast__init__ or email hosts@podcastinit.com)
  • Your host as usual is Tobias Macey and today I’m interviewing Gary Bernhardt about teaching and learning Python in the current software landscape

Interview

  • Introductions
  • How did you get introduced to Python?
  • As someone who makes a living from teaching aspects of programming what is your view on the state of software education?
    • What are some of the ways that we as an industry can improve the experience of new developers?
    • What are we doing right?


  • You spend a lot of time exploring some of the fundamental aspects of programming and computation. What are some of the lessons that you have learned which transcend software languages?

    • Utility of graphs in understanding software
    • Mechanical sympathy


  • What are the benefits of ‘from scratch’ tutorials that explore the steps involved in building simple versions of complex topics such as compilers or web frameworks?

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The intro and outro music is from Requiem for a Fish The Freak Fandango Orchestra / CC BY-SA