Games

Building A Game In Python At PyWeek with Daniel Pope - Episode 182

Many people learn to program because of their interest in building their own video games. Once the necessary skills have been acquired, it is often the case that the original idea of creating a game is forgotten in favor of solving the problems we confront at work. Game jams are a great way to get inspired and motivated to finally write a game from scratch. This week Daniel Pope discusses the origin and format for PyWeek, his experience as a participant, and the landscape of options for building a game in Python. He also explains how you can register and compete in the next competition.

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Tom Rothamel on Ren’Py - Episode 30

Tom Rothamel is an embedded systems engineer who spends his free time working on Ren’Py, a visual novel engine written in Python. Ren’Py allows you to write interactive fiction experiences and deploy them across desktop and mobile platforms. By creating a purpose-built DSL for describing the interactions, users of Ren’Py can focus on crafting polished experiences without fighting through the vagaries of programming languages, while still providing access to the internals when necessary. Listen to our interview with Tom to learn more about this long-running project and what makes it so interesting.

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